Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music

Digital or analog, the essence of recording and production is the act of representing. One thing becomes another; one medium stores information about another. That representation can also be physical, tangible, and visible. In a sculptural pianola, Akko Goldenbeld turns the Dutch city of Eindhoven into a pianola roll, so that the landscape of buildings […]

Generative Urbanism, Voxel City, via the Game of Life: Built in Processing

Take voxels (a way of representing volumes in pixels), add a little of John Conway’s legendary Game of Life system, and make architecture. The result: crazy-delicious generative urbanism, built in Processing. Like its precedent, Voxopolis begins with a set of conditions and variables that, when implemented, require no further human input for its subsequent generations. […]

Peter Kirn - February 23, 2010

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