MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants

Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.

Cut From a Different Cloth: Threads and Circuits at MusicMakers Hacklab CTM [Video, Gallery, Pt. 2]

So much is possible when we just open up the materials of musical invention to a range of people – and those materials can be cloth, circuits, acoustic, electronic, light, sound. I was reminded of that yet again last week, thanks to an amazing group of artists, developers, facilitators, and organizers. I’m still recovering – […]

- February 6, 2013

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