Music Control Meets Web Code Goodness: App for iOS, Soon OSC+MIDI Everywhere?

Music notation is powerful because it’s a standard. You can share it between musicians and understand what it means. What if, instead of being confined to individual, platform-specific apps, digital controls for music were the same way? We’re not just talking a MIDI message here or there, either – someone could walk in with some […]

Generative Urbanism, Voxel City, via the Game of Life: Built in Processing

Take voxels (a way of representing volumes in pixels), add a little of John Conway’s legendary Game of Life system, and make architecture. The result: crazy-delicious generative urbanism, built in Processing. Like its precedent, Voxopolis begins with a set of conditions and variables that, when implemented, require no further human input for its subsequent generations. […]

Peter Kirn - February 23, 2010

glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks

For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in […]

- May 1, 2009

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