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In Sand and Pixels, Playing with Worlds Virtual and Tangible; Built with Kinect

Peter Kirn - July 7, 2011

Archive Motion Music tech
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GlitchHiker: A Game That Dies, Slowly, if You Play Badly

Peter Kirn - July 5, 2011

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Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens

- June 8, 2011

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Platforming as Musical Interface: Jonathan Mak Shows Sound Shapes for New PlayStation Vita

- June 8, 2011

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Portal 2’s Musical World, Available Free, in Non-Adaptive Form “For Testing”

- May 29, 2011

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New Music Games+Tools for iPad, Xbox 360, in Circles and Tenori-On Grids

- May 10, 2011

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Patch Cords, Buttons, Pixels, Noise: Free Modular Code-bending Instruments as Playgrounds

- April 25, 2011

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Isle of Tune: City Simulation as Music Sequencing, Soon to Leap from Browser to Mobile

- April 21, 2011

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Inside Handheld Game Art: The Art Style and Making of Swords & Sworcery, Superbrothers Pixel Cinema

Peter Kirn - April 14, 2011

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Inside Handheld Game Art: The Art Style and Making of Swords & Sworcery, Superbrothers Pixel Cinema

Peter Kirn - April 14, 2011

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