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GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann
- April 9, 2009
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More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd
- April 6, 2009
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Process Textures with Jitter, Connect to Unity Game Engine
Peter Kirn - April 6, 2009
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Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!
- April 6, 2009
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Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone
Peter Kirn - April 6, 2009
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GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm
- March 30, 2009
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iPhone 3.0 SDK “Library Access” Won’t Allow Effects, DJ Apps, Games?
- March 30, 2009
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glitchNES: make visuals with your Nintendo
dan-winckler - March 24, 2009
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“Music Simulation” Patent Unsuccessful, Gibson Mucks Up Own Case
- March 2, 2009
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Lights and Music: Lo-Fi DIY Game System as Music Toy, on the Grid
- February 26, 2009
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