Indie Game as Visualist Event: As the Deadline Nears, One Button Inspires

Games as culture, as event, as art with a lowercase ‘a’ – real, active, evolving, sometimes-commercial, sometimes-experimental art – are finally beginning to grab hold. There’s a real scene. It’s a scene that’s interconnected with the ‘visualist’ scene we describe here on CDMotion, somewhere at the nexus of club visuals, gaming, interactive art, and improvising […]

Push the Button: One-Button Game Design Challenge with Kokoromi's Gamma4

Photo: Steven Depolo. Game design may be trending toward neural inputs and cameras that sense your body in three dimensions and intelligent agents that respond to your every gesture and word. But interaction design – whether in gaming or music and visual performance – is often about doing more with less. Kokoromi have the ultimate […]

Peter Kirn - December 1, 2009

Push the Button: One-Button Game Design Challenge with Kokoromi’s Gamma4

Photo: Steven Depolo. Game design may be trending toward neural inputs and cameras that sense your body in three dimensions and intelligent agents that respond to your every gesture and word. But interaction design – whether in gaming or music and visual performance – is often about doing more with less. Kokoromi have the ultimate […]

Peter Kirn - December 1, 2009

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