Artist uses AI to perfectly fake 70s science fiction pulp covers – artwork and titles

It’s algorithmic, generative 70s sci-fi pulp, courtesy OpenAI. Artist Lewis tells us about how it was done. Meanwhile, see how many friends will pretend to have heard of Neytiri A. Quaritch’s pioneering tome, Green Glass is the Color of the Wind. Whether you’re a hardcore sci-fi fan or have just been rummaging 70s paperbacks at […]

Bespoke visual noise is the next domain for Robert Henke – so let’s revisit Perlin, anyway

For the year 2022, it’s remarkable how much visual generation is still based on decades-old algorithms. But here’s one to watch – voraciously experimental media artist Robert Henke is into noise as his next jam. That makes it a perfect time to revisit some of the ubiquitous stuff that came before.

Peter Kirn - January 10, 2022

MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants

Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.

Peter Kirn - December 16, 2021

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