NVIDIA’s Omniverse is in open beta. Even saying what it is is hard to do because something like this hasn’t really existed before, but now working together on 3D in real-time got way easier. And if 2020 demonstrated anything, it demonstrated how much creative technology needs that collaboration to progress.
Read moreZurich-based artist Mario von Rickenbach is a fine representation of what the new generation of visualists looks like. Adept in code and art alike, turning his talents in illustration beyond pretty pictures to experimental game design, he’s part of a breed of artists who expresses visual ideas in interactive, live form. Those real-time game engines […]
Martin Böttger (tsaworks) sends along a beautiful 3D audiovisual concoction, with generated tendrils that drift in and out of light as though they are suspended in fluid, synthetic ribbons of jellyfish tentacles. I asked Martin to tell us more.
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