MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants

Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.

The Mystical Geometries of depart, Vibrating with Sound

Δ Aurigæ from depart on Vimeo. Depart produces undulating geometries, sacred and mystical and surreal, that vibrate with sound and music. Earlier this year, I looked at Eric Wahlforss’ project (as Forss), which included their visual contributions in the iPad app and live show, an audiovisual opus: Church-Inspired Electronic Music, in Album and Interactive, Gothic […]

Peter Kirn - September 27, 2012

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