Points, polygons, point clouds, particles, line strips – and therefore simulations of everything from fog to cloth and collision – are now getting a powerful set of operators in TouchDesigner. It’s a generational leap forward for the tool that powers a lot of the world’s most bleeding-edge visuals. Details, plus more from Berlin:
Read moreDeveloper/musician/media artist Gwangyu Lee has made an app for iPad and iPhone that captures skeleton data and sends it via OSC. It’s free this week, and includes a complete tutorial (for use with any tool) and a TouchDesigner example.
What happens when you cross 3D tutorial, machinima animation, and Unreal Engine’s MetaHuman Creator human capture tools? Well, a bunch of stuff, but maybe the most promising is a how-to show hosted in the tools.
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