Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection […]

Turning 24 Touch Displays into a Multi-Player OS: Obscura’s Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection […]

Amanda Connon-Unda - July 19, 2013

Multi-Player Music Installations and Moldover’s Jamboxes [Video]

The Drum Machine. Warning: may materialize on unfriendly alien planets, or just in UK rock quarries. Musical tradition is, by definition, often “multi-player.” From people playing in bands and strin quartets to families getting together to sing, live performance is often shared. But while you can drop a computer player into an ensemble, the computer […]

Peter Kirn - July 9, 2012

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