Learn modular MetaSounds in Unreal, free, and start thinking in procedural sound

It was once the stuff of dreams — a patchable, modular environment for sound, synthesis, music, and procedural generative audio. Now it’s free (MetaSounds) in a free game engine (Unreal Engine). You just have to learn to use it – which is why this free comprehensive tutorial series by our friend Matt Spendlove is a must.

Houdini 19.5 pours on visual features, from liquids to light to fire

This summer is bringing a slew of motion graphics updates. Late last week, we got a first preview of the latest in visual effects powerhouse SideFX Houdini – another studio-grade tool now available for a song. Houdini 19.5 should get a full reveal this week, but here it is in all its liquid-y, firey goodness: […]

Peter Kirn - July 18, 2022

Bespoke visual noise is the next domain for Robert Henke – so let’s revisit Perlin, anyway

For the year 2022, it’s remarkable how much visual generation is still based on decades-old algorithms. But here’s one to watch – voraciously experimental media artist Robert Henke is into noise as his next jam. That makes it a perfect time to revisit some of the ubiquitous stuff that came before.

Peter Kirn - January 10, 2022

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