“Games” are, at their heart, high-performance, real-time-optimized, interactive three-dimensional graphics engines. And that means that, by focusing on their live graphical capabilities, they can become incredibly advanced live visual instruments – the stuff of VJs and visualists. A number of artists have put that to good use. Riley Harmon sends along his work with the […]
Read morebrings together the latest breaking news on music, technology, gear, and live visuals. Got a project, found a news tip, or want to share your product? Submit to us directly.