Greebles, Nurnies, Wiggets, and Eyeball Kicks: Roughing Up Digital Realities

A “greebled” cube, (CC-BY-SA) Gargaj / Conspiracy on Wikimedia. Ah, digital geometry: as if caught eternally in a sterile, detail-less vacuum, the problem with virtual models can be that they’re too perfect, too abstract. So, following on the use of model kitbashing techniques to make more convincing graphics in the game Hawken, as we saw […]

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