Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he’s come through with a brilliant prototype of a new interactive sequencer design. He writes:
I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype!
Between many things, I have planed to include many automatic scale definition tools, follow actions, you’ll can easily change the hexagon density, and multi-touch support via IR (wiimote or cams) is planned also.
This is just a sneak peak.
For an “alpha” version, as you can see, there’s already a lot of goodness going on. The visuals and interaction are powered by vvvv, the free-for-non-commercial use (and otherwise affordable) Windows-only patching language. Max is great, but vvvv is capable of some very powerful features of its own, including particularly nice hooks into Windows’ DirectX rendering engine.
More on vvvv at Create Digital Motion, as it’s most often used on the visual side:
http://createdigitalmotion.com/tag/vvvv
As with so many of these things, vvvv’s community is more valuable than even the tool itself; we’re seeing lots of work on doing clever things with the environment. And vvvv has gotten some powerful music features like VST plug-in support, meaning you could build your sequencer in vvvv and skip something like Live altogether.
Previously on this topic:
Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon
Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex
And for more of the Awesomeness of Gustavo (pay close attention to that interview, especially):
Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download
Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares
Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves