Search results for "wii"

Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools: tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to […]

Read more →

Raw: Wii Waggling Meets the Studio – in Gustavo Bravetti + David Amo + Julio Navas

Amo Navas Bravetti – Raw (live video) from Gustavo Bravetti on Vimeo. Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track? The pitch behind the […]

Read more →

Free Pyppet for Blender Maturing Fast; Animate 3D Characters, Video, Use Wiimote

Blender, the insanely-powerful free 3D modeling software (and compositing software, and animation software, and game engine) is finally coming of age. And with it, so, too, are some of its plug-ins. Witness the sophistication of Pyppet, a “digital puppetry” plug-in for Blender. It allows you to take 3D models you’ve created and “perform” them in […]

Read more →

Free Fractal Software for Windows – Playable Live, with Wiimote Control

Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]

Read more →

Free Fractal Software for Windows – Playable Live, with Wiimote Control

Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]

Read more →

Gustavo Bravetti, Driving Crowds Wild with a Wave of His Wii-Enabled Hands

Gustavo Bravetti – Alternative Controllers @ Tribaltech 2009 (SC edition) from Gustavo Bravetti on Vimeo. Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in […]

Read more →

Virtual Reality: 2 Wii's, 3D Glasses, XNA, and Some LEDs

What if virtual reality and seamless three-dimensional interfaces arrived, and they turned out to be a lot simpler technologically than you imagined? Well, perhaps you know a technology is within reach when it can not only be implemented, but implemented in a way that’s elegant and lightweight. The latest in the ongoing YouTube-able head-tracking and […]

Read more →

Virtual Reality: 2 Wii’s, 3D Glasses, XNA, and Some LEDs

What if virtual reality and seamless three-dimensional interfaces arrived, and they turned out to be a lot simpler technologically than you imagined? Well, perhaps you know a technology is within reach when it can not only be implemented, but implemented in a way that’s elegant and lightweight. The latest in the ongoing YouTube-able head-tracking and […]

Read more →

Hexagonal Sequencer with vvvv, MIDI, Ableton, and Soon Wii, Camera Input

Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he’s come through with a brilliant prototype of a new interactive sequencer design. He writes: I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype! Between many things, I have […]

Read more →

Preview: Wiimote Headtracking, Now in Processing

Netzstaub has been pumping out all kinds of great code and projects over on his blog. Here’s an especially sweet example: he’s got Processing working with a basic headtracking process. The input involves oscp5 and netp5 used with the Mac-only DarwiinRemoteOSC library, but could be adapted to other operating systems. Wiimote Headtracking in Processing via […]

Read more →