Reader Andrew Barton sends us details of his own video/audio
performances making use of the Unreal game engine: check out the Son of Science ensemble and Floating Point
performance. Floating point lets 'players' move around game objects to
produce sound. (Boy, I'd really like to see this with the physics in
Half-Life 2.)
How can you get in on the action? Check out:
- UT 2004 Mod Author support site
- Unreal Developer Network
Let us know what you're doing! (See our previous report)