Learn modular MetaSounds in Unreal, free, and start thinking in procedural sound

It was once the stuff of dreams — a patchable, modular environment for sound, synthesis, music, and procedural generative audio. Now it’s free (MetaSounds) in a free game engine (Unreal Engine). You just have to learn to use it – which is why this free comprehensive tutorial series by our friend Matt Spendlove is a must.

The latest TouchDesigner roundtable comes to us from inside Berlin’s Zeiss-GroƟplanetarium

It’s an even rounder roundtable – inside an epic planetarium dome. The latest TouchDesigner roundtable falls in a major couple of weeks for the world media art scene as it descends on Berlin for Transmediale and CTM. That means a very special edition on TouchDesigner and spatial imagery and sound.

Peter Kirn - January 27, 2023

NVIDIA’s 3D vision is collaboration, jam sessions, remixes, AI-generated materials

There’s a new way for AI and 3D. Instead of just feeding us a more automated version of what we now have, it starts to make immersive graphics production more like music production – complete with live jamming with others. NVIDIA’s offerings still lean heavily toward specialized use, but it’s fascinating to watch that playful thread woven into their announcements.

Peter Kirn - January 3, 2023

CDM Newswire

brings together the latest breaking news on music, technology, gear, and live visuals. Got a project, found a news tip, or want to share your product? Submit to us directly.