It was once the stuff of dreams — a patchable, modular environment for sound, synthesis, music, and procedural generative audio. Now it’s free (MetaSounds) in a free game engine (Unreal Engine). You just have to learn to use it – which is why this free comprehensive tutorial series by our friend Matt Spendlove is a must.
Read moreIt’s an even rounder roundtable – inside an epic planetarium dome. The latest TouchDesigner roundtable falls in a major couple of weeks for the world media art scene as it descends on Berlin for Transmediale and CTM. That means a very special edition on TouchDesigner and spatial imagery and sound.
There’s a new way for AI and 3D. Instead of just feeding us a more automated version of what we now have, it starts to make immersive graphics production more like music production – complete with live jamming with others. NVIDIA’s offerings still lean heavily toward specialized use, but it’s fascinating to watch that playful thread woven into their announcements.
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