Teenage Engineering vs. Capcom: Street Fighter Sampler, anyone?

Hadouken! Teenage Engineering is partnering with game legends Capcom to bring Megaman and Street Fighter to their Pocket Operator instruments. The Swedish gear maker’s mobile line always had a lineage from classic gaming – think Nintendo’s Game & Watch series. But Teenagers love Capcom, so they cold-called the Japanese giant and resident game audio guru […]

NVIDIA’s Omniverse uses Pixar tech to bring ray-traced 3D worlds everywhere

Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others. That’s the basic notion of Omniverse, the latest on NVIDIA’s campaign this year to both wow us and make us buy their GPUs. The key to Omniverse is that open standards for describing a scene […]

Peter Kirn - October 12, 2020

Games as art, music as game medium, in free festival online: A MAZE.

You couldn’t come to Berlin for Synthposium. But in this year of the virtual, you can explore electronic media from anywhere, without a plane ticket, at A MAZE. It’s relevant to the moment – and can be relevant to music and visual performance, too.

Peter Kirn - July 21, 2020

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