Mobile devices are finally starting to look more like desktop devices in terms of GPU 3D capabilities, thanks to new chipsets – in this case, NVIDIA’s Tegra.

In non-technical terms, think eye candy.

In technical terms – well, heck, let’s use this handy copy-paste feature I have on my (ahem, desktop) computer:

GL_EXT_bgra,
GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_format_BGRA8888,
GL_NV_texture_npot_2D_mipmap,
GL_OES_byte_coordinates,
GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_compressed_paletted_texture,
GL_OES_draw_texture,
GL_OES_EGL_image,
GL_OES_EGL_image_external,
GL_OES_EGL_sync,
GL_OES_extended_matrix_palette,
GL_OES_fbo_render_mipmap,
GL_OES_fixed_point,
GL_OES_framebuffer_object,
GL_OES_matrix_get,
GL_OES_matrix_palette,
GL_OES_point_size_array,
GL_OES_point_sprite,
GL_OES_query_matrix,
GL_OES_read_format,
GL_OES_rgb8_rgba8,
GL_OES_single_precision,
GL_OES_stencil8,
GL_OES_texture_cube_map,
GL_OES_vertex_half_float

Those of you who know what this means, some good news there. I suspect this will be similar to other Tegra devices.

Source, and more specs:
http://developer.motorola.com/products/xoom/