Ready to evolve past the mouse and keyboard? Squidy helps bind together all the possible “natural” user interfaces by putting touch, ink, speech, and vision and tracking together in a powerful set of libraries. In other words, if you’ve got a novel interface, Squidy will help you not only make sense of it, but use […]
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More on Project Natal: Latency Concerns, Johnny Chung Lee, Freaky Interactions with a Fake Kid
Microsoft’s Project Natal unveiling for Xbox 360 was no question a blockbuster of technology presentations, nothing short of sheer magic in a games industry that has lately looked somewhat backward-looking. The combination of a 3D-capable camera with facial and object recognition and vocal recognition and mic interaction takes already-smart elements and puts them together into […]
Read more →Augmented Reality DJ: Scratch it with a Camera, Plus AR Resources
AR scratching from vanderlin on Vimeo. “Augmented Reality” is a fancy term for describing ways of using computer vision to overlay digital intelligence on images. In other words, you can, for instance, scratch a vinyl record using a camera – plus a tag for identifying the object’s position in 3D space. Cambridge-based designer Todd Vanderlin […]
Read more →Gorgeous Timeline-Less Audiovisual Multi-Touch Sequencer, Built in Flash
CASTALIAN / New concept Audio Visual Touch Sequencer from nucode on Vimeo. We’ve talked in the past about the idea of user interfaces and visual output merging. Instead of a UI on one screen and visuals on another, the idea is that the interface itself melds into the output. I can think of few better […]
Read more →Appliance DJ: Physical Beat Blender Meets Sunbeam Mixmaster
Mixed Up – Beat Blender and Mixmaster 1200 from Matti Niinimäki on Vimeo. Matti Niinimäki is back DJing with flea market, broken appliances as physical interfaces – and the whole project is getting better and better. We saw an early prototype of the Beat Blender, a re-purposed Osterizer with fake fuzzy fruit that stand in […]
Read more →2010, The Year You Learn 3D Printing: Coraline's Rapid Prototyping Animation and Fabbing in Art
CG Society has a beautiful article on the use of 3D scanning and printing in the Neal Gaiman/Henry Selick stop-motion movie Coraline. Selick wanted to tackle an even bigger accomplishment: creating a true stop motion film with the smooth facial transitions of CG animation in a hands-on medium. The answer to this quest was to […]
Read more →2010, The Year You Learn 3D Printing: Coraline’s Rapid Prototyping Animation and Fabbing in Art
CG Society has a beautiful article on the use of 3D scanning and printing in the Neal Gaiman/Henry Selick stop-motion movie Coraline. Selick wanted to tackle an even bigger accomplishment: creating a true stop motion film with the smooth facial transitions of CG animation in a hands-on medium. The answer to this quest was to […]
Read more →Simple DIY 3D Scanning: Projector + Camera + Processing
DIY 3D Scanner from Kyle McDonald on Vimeo. Kyle McDonald sends us a hacked-together 3D scanner. I love that it’s slightly inaccurate in aesthetically-pleasing ways, I love that it’s something you can put together using stuff you already have at the ready, and I love that it’s powered by Processing. The applications could range from […]
Read more →PSP Music Making Love: PSPSEQ Video Tutorials, Little Piggy Tracker in Progress
Move over, Nintendo DS. You may win on quantity and you certainly have some interesting apps, but when it comes to hardcore, deep apps with rich sounds and capabilities, the PSP has turned into a mobile music creation powerhouse. And if you think mobile music production is a novelty or a toy or only for […]
Read more →Like a DIY NAMM: Handmade Music Preview, with Gestural Gadgets, Mannequin Parts, More
The GCE-2 by Mouse & the Billionaire is just one creation at this month’s Handmade Music, many from createdigitalmusic.com readers. What’s new in the world of music technological creations? It’s stunning how much people are creating in their private workshops and bedrooms. I’m pleased to have the chance to share it virtually here, and Thursday […]
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