Behold the instrument-designing prowess of Roger Linn. You can check out his resume at the museum page of his site, but to make a long story short, it ranges from ground-breaking sampled drum machines to the legendary MPC sampler series from Akai. Without Roger, hip-hop as we know it would probably never have happened. Fortunately, […]
Read more →Search results for "sample"
Best Platform for Music: Atari ST
There’s nothing that fatigues the CDM staff more than pointless platform wars. I have absolutely no sympathy for PC OR Mac snobs. Sure, you think you have superior music applications. The best OS. The ultimate UI. You’re all wrong. The Atari ST reigns supreme. In the spirit of bringing this issue to a close forever, […]
Read more →Interactive Musical Corset
Okay, bondage gear probably isn’t what designed Danielle Wilde had in mind when she created the stunningly gorgeous design of her Ange musical ribcage. The inspiration was “a woman whose back has been flayed, exposing the musculature and bone structure and creating the suggestion of wings.” But if this doesn’t suggest a future of (beautiful, […]
Read more →Live 5’s New Features: Real-Time DAW Vastly Expanded
Live 5 is here, with a huge list of new features. If MIDI made a big splash with Live 4, Live 5 could be even bigger. Aside from two things you begged them to add (MP3 support and an Arpeggiator, there’s plenty you probably didn’t expect. The short list: pro DAW features like freeze and […]
Read more →Games Week: The Sound of Gaming – Going Oldskool
Games Week continues with the introduction of a new regular column by sound designer and game composer W. Brent Latta. First up, Brent introduces game music as an art form and ideas about how to listen to it. It’s fitting that Brent would launch his first column with a tribute to why the NES is […]
Read more →Building ‘The History of Sampling’: Free Processing Development Environment
If you haven’t seen it yet, The History of Sampling by Jesse Kriss lets you interactively navigate the links between sampled songs and samplers. Jesse’s site pulls data from the-breaks, a huge collection of sampling rap music. The real story, though, is how this site, and many other nifty new sites making rounds on the […]
Read more →Building 'The History of Sampling': Free Processing Development Environment
If you haven’t seen it yet, The History of Sampling by Jesse Kriss lets you interactively navigate the links between sampled songs and samplers. Jesse’s site pulls data from the-breaks, a huge collection of sampling rap music. The real story, though, is how this site, and many other nifty new sites making rounds on the […]
Read more →Record Any App on Windows or Mac
Radio streams are just the start: there are countless reasons why you might want to sample audio from an application that lacks recording capability, from Game Boy emulators to experimental soundware. Last month, CDM shared a few tools and asked you for tips for app-to-app recording. Here are the results (which I’ve tested further): Mac […]
Read more →Ping-Pong as Musical Instrument [Updated]
We heard about it first here in CDM’s comments (after I made a joking comment about music via ping-pong), but Music Thing gets the scoop on it in action: students in the New Interfaces for Musical Expression course at NYU have in fact rigged up a ping-pong sample playback controller. (Photos & descriptions at MT) […]
Read more →Tiger Compatibility: Korg, Wave Arts, Others; Reader M-Audio Reports
Reports keep coming in on OS X Tiger. Honestly, I have to say I’m impressed for such a major update to Core Audio that the transition has been this smooth – 10.4 is only on par with things like the relatively minor 10.3.8 update. But that doesn’t mean you don’t have to check compatibility. It […]
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