Hands On with Korg’s

He’s not a household name. But Tatsuya Takahashi is the man from Korg’s development group behind instruments you almost certainly know. Starting with the first Korg monotron, followed by the Monotribe, monotron DUO and monotron DELAY, Takahashi has been standards bearer to a legacy of Korg stretching back to the early analog days. These newer […]

Motion Controlling a Water Drop: Entropy, An Arduino, A Laser Pointer, and a Gorgeous Watery Animation

In an elegant, balletic dive, taking an almost impossibly-long span of time, a single droplet of water falls and splashes, an animated logo peeking out from the inside. But it’s what isn’t there that may surprise you. There’s slow motion camera behind the scenes, meaning the usual way of doing this is absent. Instead, what […]

Traktor DJ on iPhone, Waveforms and Touch, and the Phone As Desktop Companion

Not long after its debut on the iPad, Traktor DJ is available for the iPhone and iPod touch. The surprise is that more or less all the functionality of the bigger iPad version is there, only reorganized visually for the smaller screen. In fact, zoom in on a waveform and it’s the same height in […]

Mixing Video Over an Audio Mixer, Video to Sound and Back Again, and Music From Alexander Zolotov

My favorite posts don’t easily fit on either Create Digital Music or Create Digital Motion. This one mixes, literally, the meaning of the two. And it results, in the video at top, in some eerily-lovely music. (Album below.) PixiVisor is software for desktop (Mac, Windows, Linux) and mobile (iOS, Android) that transforms images to sound […]

Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]

Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you […]

A Quick Jam in Arcade Music Gaming, Making Synchronized Beats

So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each […]

Mapping, Further: At Mapping Festival, Artists Blend Musical and Visual Form [Video Round-up]

Mapping: it’s kind of everything. It’s the projected image mapped to the surface. It’s pixels mapped to lights. It’s the control layout you use on your iPad and your fader box mapped to parameters in visual output. It’s the translation of music to lights. It’s the range of color on the filter. You’re constantly mapping […]

Reason 7’s New Tools for Slicing, Stretching, Retiming Audio: Q&A, Tutorial Vid

Far beyond the simple sampling that first appeared in hardware, slicing, re-timing, and stretching audio keeps getting more sophisticated, manipulating recorded sound in musical ways. But a lot of the popularity of this technique traces back to Propellerhead and their ReCycle tool. By bringing together smart digital slicing with its REX file format for loops, […]

Reason 7 Arrives: Slicing, External MIDI, More – And All Rack Extensions Work [Details, Videos]

Reason 7 is available now, in the full version, upgrades, and entry-level Essentials editions. You can download the new release right away – including, intelligently enough, as a torrent for downloads even if Reason users get overexcited. (Cough, Ableton. Hope you’re paying attention.) There are lots of improvements, but the banner features are clearly integrated […]

If I Could Save Sounds in a Bottle… Interactive Experiment Does Just That

Re:Sound Bottle -second mix- from Jun Fujiwara on Vimeo. Sampling might feel sometimes like bottling up sounds. But in a project from Japanese designer Jun Fujiwara, the experience is delightfully literal – much to the surprise of people who try it out. As seen in videos, Re:Sound Bottle records sound snippets when uncorked, then remixes […]