An Alphabet of Abstract Animation: 26 Short Films by Mirai Mizue

For the past 26 days, an animation a day has appeared in my inbox, as animator Mirai Mizue has uploaded a short animation every day through the path of the alphabet. The works are musical animated poems of sorts, brilliant expressions of the connection between motion and sound, music and movement. A brief bio: Mirai […]

Modeling Analog in a Digital Age: A Conversation with Universal Audio’s Chief Scientist; Gallery

A vintage Studer tape machine lies in the workshop of Universal Audio. How do you translate that analog logic to digital form? And what does it tell us about what analog technology (or recording in general) means? Let’s ask a scientist. Behind the scenes photos courtesy Marsha Vdovin. Comfort and creativity – the mystery of […]

The New Radiohead: Digital Saturday, Physical in May, and How

Radiohead are billing their new release as “the world’s first* (*perhaps) Newspaper Album,” except that no one really seems to know yet what that means. (A Style section? Funnies page? Wrapped in newsprint? Apparently, none of these. Chatter online seems to suggest they’re printing the artwork newspaper-style, which could be potentially cool. Update – readers […]

At Music Hack Day, Amidst Listening Interfaces, Novel Performance Control a Winner

One top prize-winner: Stringer, which applied Kinect camera magic to simulated strings. More on how it was made below. Photo (CC-BY) Thomas Bonte. With Web data providers offering generous cash prizes and a strong emphasis on harnessing data to transform listening, music consumption took center stage at Music Hack Day’s debut in New York. But […]

The $79 Virtual Analog Console, Now on Both Mac and Linux: Harrison Mixbus

Harrison is a company with a rich legacy in high-end consoles. Mixbus, their software product, is something of an anomaly. Its analog tape saturation, EQ, filter, compression, and mixing should be sold a la carte for a few hundred bucks each, given the usual business model in this industry. The product should run on some […]

Finding Beauty in Samples, Musicians Make New Music from Another’s Raw Materials

Remix albums are ubiquitous, and sampling has become one of the fundamental techniques of electronic music. But how much do raw materials impact the end result? And given that a sample might simply be a prompt or starting point, why not take on someone else’s samples instead of your own? Film aficionados routinely trade film […]

Op-Ed: Music Abstraction for AV Collaboration, A Proposal

Ed. Our friend Momo the Monster (aka Surya Buchwald) joins us for a guest column with a proposal: what if messages sent between music and visual software could be expressive? His idea is simple, but powerful: it’s musical semantics for live visual messages, as basic as knowing when there’s a bass drum hit. Momo introduces […]

Markerless, 3D Augmented Reality on a Phone

From my inbox, Metaio is one of a growing number of “augmented solutions” vendors, experimenting in the realm of augmented reality. You can really think of this as a cluster of technologies for computer vision, Web-connected data, and 3D mapping. Metaio here touts that solution on the eve of the Mobile World Congress, as it […]

Major Traktor Software, Audio Hardware Updates; DJs and Live Electronic Artists Alike May Be Pleased

Traktor 2 is a new “generation,” says Native Instruments, of its flagship DJ software, along with upgraded hardware interfaces. The upgrade is so capable, simply calling it a “DJ” product may be inadequate. Just as Ableton Live’s user base grew to incorporate DJs, Traktor’s capabilities move easily into live performance and remixing, too. It’s still […]

The Handheld Studio Evolves: Beatmaker 2 Developers Explain their iPhone Workflow

Music production once meant getting into a studio. Portable multi-track tape and later the computer liberated us from that, and the “bedroom studio” was born. When capable Palm handhelds hit the market, musicians imagined yet more mobile means of production, and everything from Game Boys and PSPs to phones, even before the iPhone, have been […]