I’m late in posting this, but it’s too good to pass up – our friend Troels Folmann sends us his latest sound design experiment, this time with bees. Better audio: Bees by Tonehammer Specs: 200-230 wing flaps per second (hence the tone) Top speed: 15 mph. Compound eyes with thousands of tiny lenses plus simple […]
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Exclusive Leak: Moog Music Make Filtatron, an iPhone Filtering, Effects, and Sampling App
The Moog app sits on my iPod touch, next to its analog predecessor Moogerfooger. Yeah, okay, I still like the knobs better, but it is fun, and the Moogerfooger doesn’t fit in my pocket unless I wear really silly-looking overalls. Moog Music, they of the normally analog-only gear, have built their first iOS application. We’ve […]
Truly Outrageous: An Entire 3D Game Engine, Built in Pd and GEM
It’s a little mind-boggling to me, but artist Sebastian Pirch has managed to use free, graphical patching environment Pure Data (Pd), with its graphical extensions Gem, to build a graphics engine. The Salzburg-based artist explains on the Pd forum (to incredulous Pd patchers): hehe…not kidding…honestly only pd-extended + gem modelling and texturing and particleFX in […]
Keyboard: The Minimoog at 40, and How A Legend Emerged from Spare Parts Bins
Minimoog, photo (CC-BY) Ricardo Hurtubia. The Moog Minimoog has turned 40 years old. I got to write the cover story for this month’s Keyboard Magazine, following the history of the keyboard. I chronicled the details of the original Minimoog’s evolution largely through the accounts of Bill Hemsath, the man who built the first prototype of […]
CBC Dumps Creative Commons; Non-Commercial Licensing to Blame?
I’m able to use this particular image as CDM is itself under a Share Alike license. Photo (CC-BY-SA) Andy Melton. I have no problem with copyrighting music. So I’ll be blunt: my ongoing impression of Creative Commons licensing is that you should either choose a license that allows for commercial use, or opt for traditional […]
Handheld Visuals: Lo-Res Animated Drawing Tool, and the Goodness of AIR for Android
Bridge Invaders Basics from Momo the Monster on Vimeo. Today, Adobe announced the availability of AIR apps in the Android Market. A quick refresher: AIR is Adobe’s runtime environment for Flash Platform applications. It allows Flash movies to run as closer-to-first-class citizens – they can get access to system hardware like the accelerometer, save/load files, […]
Unlogo Uses Computer Vision to Erase Logos from Your World
Unlogo Intro from Jeff Crouse on Vimeo. As the Internets work themselves into a kerfuffle over Gap’s laughably bad logo redesign, here’s a different tack: eliminate logos from your world. Developed by Jeff Crouse, Unlogo is an entirely open-source project that draws on Intel’s incredible computer vision library, OpenCV, to train computers to see logos. […]
Faces Traveling Through Worlds of Glitch, Geometry, and Particles in Darkstar Music Video
Darkstar: Gold from Evan Boehm on Vimeo. Armed with OpenFrameworks and other shared visual tools and code, plus After Effects and Cinema 4D, artist and director Evan Boehm leads a team to produce an artistry-packed music video for Hyperdub’s Darkstar. Faces are scanned, deconstructed, transformed into video signal, made visible from the inside out, and […]
Preview: The Circus of Lost Souls, in Progress, Marries Flash, Max, Ableton, More
Circus of Lost Souls *Sneak Peek from Momo the Monster on Vimeo. Animation as performance — our friend Momo gives us a little teaser of what has kept him hard at work. If you’re interested in visual work that bridges different tools, there’s some tantalizing stuff here. Have a look, and let him know how […]