Musical Machines, Piano-Playing Typewriters, Plastic Cups, and Invisible’s Physical Music

Greensboro, NC-based art music band Invisible are indiscriminate about technology – in a good way. Plastic cups, keyboards, typewriters, machines controlled by robotics, if it’s in the trash or at a thrift store, it has a place in the band. Sequences are executed in physical, radial player instruments, without a controlling computer anywhere in site. […]

Microsounds: Compressed Sound Art to Amuse, Shock, and Confuse

Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful […]

Ableton Live 8: Group Clips with Track Groups

If you’re using Ableton Live 8, you’ve hopefully already discovered the joys of Track Groups. Track grouping is a welcome feature in any DAW, but in Live, the mixer-centric Session View can easily get unruly with endless columns of vertical tracks. I wanted to share some discoveries about Track Groups, including what I thought was […]

Projecting, Reflecting: 10 Minutes of VJ-Visualist Documentary

CTRL ALT SHIFT – from V.I. Artists on Vimeo. Michael Faulkner of D-FUSE says the most interesting thing in this video: it’s when technology becomes redundant that it’s accepted as art. Photography gets invented, and suddenly painting – a business and a craft for centuries – is “high art.” (Don’t ask, incidentally, about what late […]

Turntablism in the Digital Age: DJ Jungleboy with Stanton SCS.3d; Open Scratch Scripting

Want to reignite interest in DJs who actually use their hands and fingers to slice up and juggle sounds? A cavalcade of “laptopists” is the ticket. Suddenly, at least in some corners, people are again interested in turntablism. It’s nice to see how a controller can integrate digital loop and cue points with a setup […]

Ableton Live Sound Design with Field Recordings: 3 Video Tutorials, 3 Downloads

Working with sound is, for many of us, the experience that attracted us to working with computers. Field recordings can be the best way to get close to sound – you’re attached to sounds you’ve found in the real world, you’ve experienced and collected, even if you transform them into something very different in production. […]

Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games

Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too. Kongregate is a bit like […]

Game Music Inspiration: Amon Tobin and Sony on Infamous

Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want […]

QuickTime X: Here’s What We Know

Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]

QuickTime X: Here’s What We Know

Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]