TUIO Multitouch Control on the iPhone: Now Via a Browser Hack, Since the App Was Rejected

MSAFluid for processing (Controlled by iPhone) from Memo Akten on Vimeo. We can continue to ponder how to convince Apple to let Memo’s simple but powerful-looking MSA Remote multitouch app on the App Store. But in the meantime, a resourceful developer has tried simply writing a quick app for the Safari browser. This is doubly […]

MUTEK Line-Up, Showcases: Incredible Audiovisualism Coming, CDM Montreal-Bound

MUTEK, a half decade ago. The goodness continues. Photo: Britta Frahm. We’re inundated with event info, and one of my general rules is to avoid lots of event listings. But the lineup for famed audiovisual fest MUTEK looks simply epic. Highlights, just for a taste: Moderat. Apparat and Modeselektor. Like peanut butter and chocolate. AVISIONS […]

Informal Live Broadcast Tonight from Brooklyn: Handmade Music

Our stream experiment worked – thanks for enduring it! So, we did get a very basic stream going and were able to successfully broadcast over 3rd Ward’s network. I imagine it was generally not so interesting if you tuned in (we had some equipment and camera placement issues). However, it functioned a proof of concept, […]

TaggedFrog: Free/Donationware Windows File Utility Adds Audio Support

Mac users luck out when it comes to managing audio files, with exceptional choices like Snapper from AudioEase and the all-powerful AudioFinder, not to mention – if your needs are light – features like Leopard’s QuickLook. Windows users, by contrast, have been mostly left out. But good news: we’ve got a lovely solution for you. […]

Vinyl Scratch Animation: Turntable-Controlled, Interactive Cel Animation with Ms. Pinky

Jack Lykins sends us a really amazing video he assembled using Ms. Pinky, the vinyl control system, and its included Maxi-Patch Max/MSP/Jitter patch to control animation interactively. We’ve seen vinyl triggering and controlling video, of course – as on the Serato VIDEO-SL, previously reviewed here. But there’s something about Jack’s style of “narrative” animation on […]

Immersive 3D from Eon Reality: Glasses + Projectors = Virtual Reality

Amazing 3D immersion technology from IDEO Labs on Vimeo. IDEO Labs share this immersive projection rig. As described: A simple, featherweight headset, a 10′ x 10′ x 10′ white room, and $600,000 worth of projector and computer equipment, combined with the smarts of the folks at Eon Reality, results in one insanely real experience. Of […]

Sound to Pixels and Back Again: Isolating Instruments with Photosounder

Sound is a wonderful, if invisible thing. To work with these tiny fluctuations in air pressure that make up what we hear, we always work with some sort of software metaphor. So why not make that metaphor pixels – and why not manipulate the visual element directly? Translating between sound and image is not a […]

More Fun with Pixels: Painting with the Camera in Processing, Glitch Endless Moshinating

The pixel-mangling madness continues. Here are the latest goodies to show up in our inbox. Enrico Nau aka naus3ayt is playing with code-for-artists environment Processing (site | cdmo tag). It’s yet another example that reveals that computer vision, aside from the useful-ish applications like tracking what you’re doing, can be used to purely aesthetic ends. […]

Smule Leaf Virtual Trombone for iPhone: Multiplayer Judging Fuses Instrument, Game

Smule, the folks who brought simulated Ocarina to the iPhone, are now thinking multiplayer. Instead of just playing a machine or a few of your friends as in Guitar Hero or Rock Band, Smule’s latest app turns your creations into a reality show with online judging. And the killer app itself? It’s a simulated, touch […]

Pixelh8 Game Boy Software Now Free for Your Vintage Nintendo Handheld

Monster from Pixelh8 on Vimeo. Game Boy superstar Pixelh8 is releasing his fantastic 8-bit music software into the wild. And it’s even being picked up in music education. From True Chip Till Death: Pixelh8 sez: After lengthy consideration, I decided I would rather have my Game Boy / Game Boy Advance music software be used […]