GPU HSFlow port to Quartz Composer from vade on Vimeo. The Live Optical Flow Processing continues. Anton Marini, aka vade, is working on his own Quartz Composer patch, which will in turn be integrated with the visualist software he’s assembling, v002. More details once we get them, but you can see how nice parameterizing this […]
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Video Tutorial: Get Max-y Jitter-y Goodness in Cell DNA, for Moshing Your Optical Flow
Add Max patch effects to DNA. from Livid Instruments on Vimeo. Yesterday, we saw some splashy video distortion techniques applied to real-time video. You know what that means: it’s time to use these in live performance. Liquidify Video, Live: Optical Flow GLSL Datamosh Technique Here’s one start.Peter Nyboer, Max whiz and Livid developer, has run […]
Resolume Avenue 3.01: AV Recording, Bug Fixes
Resolume 3 in action, in a lovely little rig by dingLUKAI. The folks at Resolume have been hard at work on a big update to the final 3.0 build just released. Bart says he just uploaded this to the server. Now, so far we’ve found the final build to be quite stable, so if you […]
Cakewalk V-Studio 100: Mixer + Recorder + Computer Audio Interface + Controller
Sometimes, audio products come in sexy, exciting packages. But sometimes, they simply solve a set of problems. And the products that fit into the latter category can be as beloved (dare I say sexy), if not more so. Since I first saw a prototype in the fall, I’ve been eagerly awaiting trying out Cakewalk’s V-Studio […]
Strap on Gloves, Play Two-Handed Spatial Theremin
Based on work with the Oblong g-speak “spatial operating environment” gestural system – research that inspired the film Minority Report – our friend Trey Harrison has been doing some wonderful work with new Theremin-style interfaces. He writes: I have been working with Oblong Industries (http://oblong.com) and took some of my spare time to combine their […]
April Fool’s? Bah, Humbug!
April Fool’s, San Francisco style – with a parade. Now that’s more fun than sitting in front of blogs. Photo: Patrick Boury. Here’s a cruel joke for you: the first day of Frankfurt’s Musikmesse trade show? The date on which all the music tech press releases for the show have dated their embargo? April First. […]
Liquidify Video, Live: Optical Flow GLSL Datamosh Technique
motion distortion 2 from andrew benson on Vimeo. Datamosh? (The “forbidden” but harmlessly meaningless word?) Video squishification? Mushy data? Call it what you will, but applying real-time distortion and displacement to video so that video textures become flowing layers of pixels looks absolutely beautiful. Andrew Benson of Cycling ‘74 has only just begun playing with […]
Livid Cell DNA VJ App Supports Your Jitter Patches; Other Custom FX Options
Music lovers now have Max for Live coming later this year. But how about running custom visual patches inside your VJ app? That’s now possible using your own Jitter patches inside Cell DNA, Livid’s new, lightweight live visual tool. Livid has released a “DevKit” with some example patches and documentation to get you rolling if […]
High-Density Screens Due; OP-1’s Gorgeous Display
The age of the high-density screen has begun. You can bet these will start to replace the tired (and functionally limiting) LED readouts of the past. The upshot: hardware with usability rivaling computers. Oh, and it’ll look damned purty. Teenage Engineering has this gorgeous vid of the Operator-1 “OP-1” controller/synth prototype in action: NOW talk […]
GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm
A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I […]