Thrill in the Wild: CyberPatrolUnit Gets Realtime Experimental with the Lemur and 3L

artificialeyes are keeping us updated on the impending release of 3L (current status: Soon), and while I’m still in “getting my studio in order” mode in the lead-up to the “2008 massive VJ geek-out and CDMoFest” and unable to play with new toys, CyberPatrolUnit has posted some great demo videos (and followup), showing us some […]

April is For Music: Bent, Tank, and a Moog Announcement at Ethermusicfest

There’s a simply insane amount of electrified music happening here in the US this week: Bent Festival NY: Thursday, Friday, and Saturday nights are concerts at the Bent Festival in NY, not only of circuit bending but other DIY sound, as well. Stop by Saturday during the day for a day full of workshops. (also […]

Why FreeFrameGL 1.5, Open 3D Plug-in Format, Rocks Our Teenage Party World

Bart from Resolume has posted some details of the release of FreeFrame 1.5, including OpenGL-based FreeFrameGL: FreeFrame 1.5 Release Here’s why it makes us smiling, happy visualists: Open and wide: It’s open, and supported by multiple hosts (the creators of VJamm, Resolume, and Salvation all contributed to the 1.5 team) GPU, go! It gives you […]

Max 5: Max/MSP/Jitter Pricing Updated

Cycling ’74 have updated Max 5’s pricing and streamlined a bit in the new release. (That means Max for MIDI and basic data crunching, MSP for audio, synthesis, and signal processing, and Jitter for video, 3D, and advanced data processing.) Since this impacts a number of our readers, it’s worth going over this. Updated: The […]

Larry Cuba, Star Wars' Death Star CG, Arabesque, and the Dawn of Computer Animation

How do you make a computer-animated sequence of 3D wireframe visuals of fancy, Empire-built battle stations — in 1977? Very, very slowly. Our friend James at Retro Thing, aside from being a electronic-sonic inventor, is a fan of vintage visuals and was already teaching the history of computer animation in the mid 80s. (Hint: prepping […]

Larry Cuba, Star Wars’ Death Star CG, Arabesque, and the Dawn of Computer Animation

How do you make a computer-animated sequence of 3D wireframe visuals of fancy, Empire-built battle stations — in 1977? Very, very slowly. Our friend James at Retro Thing, aside from being a electronic-sonic inventor, is a fan of vintage visuals and was already teaching the history of computer animation in the mid 80s. (Hint: prepping […]

Max 5 Available For Download Now

I love our readers. You’re just sitting on your hands waiting for Max 5 to arrive, because the moment it goes up my inbox is suddenly full. As of a few moments ago, the long-awaited upgrade to the popular modular patching environment for music and visuals has arrived. You can download Max 5 right now, […]

Stop Motion Inspiration: 2 Weeks of Drawn Topography

As visualists we tend to spend most of our time working with digital processes. So it’s good to step back occasionally and remember that computers don’t need to do all of the work: 1154 stills taken over 2-3 weeks. The lighting and setting is kept remarkably consistent, although I’m guessing someone with a little more […]

Bent Music Appears, Awkwardly, On Local TV – Film at 11

Something strange is happening on local affiliate news programs across the country: Circuit benders and other weirdo musicians are being asked to drop by and discuss their art for the American Public. I don’t know about the rest of you, but I’d be a little confused and freaked out if I woke up and saw […]

AVSocial>Node08>Mapping>Vision'r, With Resolume 3 and FreeFrameGL Preview

Its been an opportune few weeks for visualists in Europe, with a spread of three festivals all with their own take on the field. Here’s a quick tour through the eyes and itinerary of one *spark.
Late at Tate: The AV Social; 4th April
NODE08: Forum for digital arts; 5-12th April
Mapping: VJing and Audio-Visual Festival; 10th-20th April
Vision’r: Festival VJ; 17th-20th April
Resolume 3 & Freeframe 1.5
On the horizon: Visual Berlin and Live Performer’s Meeting