Photo (CC-BY-SA) bdu. Electronic music has always had a funny relationship with musicianship. It isn’t playing a traditional instrument; instead, it lies somewhere between instrumentalism and composition, between playing and conducting. Sometimes, that scale is tipped away from virtuosity of any kind. But lately, I’ve had an increasing number of conversations with people who make […]
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The Age of the Tablet is Also Age of the HD Tablet
Look – normal ports! Asus’ EeePad isn’t exactly beautiful, but having HDMI and USB could be a sight for sore eyes. Photo courtesy Asustek. We’ve been talking about this so long, you’d be forgiven for missing the moment when it actually happens. But the time is now: the promised future of inexpensive, HD-capable tablets has […]
Read more →Six Reasons the Mac App Store Means Little for Music Creation – At Least For Now
I think the App Store will be a big hit – just not necessarily for music, at least not away. The problem: demand and economics. Photo (CC-BY) Rob Boudon. App stores these days seem to have become a magical panacea that creates new businesses, solves long-standing problems, makes you enormous profits, and cures hair loss. […]
Read more →Here Come the Tablets; Which to Watch, How Digital Musicians Will Use Them
Motorola’s new flagship tablet. Photo courtesy Motorola. The iPad has a massive head start in software and a clear lead in design elegance, but in the tablet market, it’s no longer alone. As expected, this week’s Consumer Electronics Show brings a slew of tablets. Don’t call them iPad rip-offs, either. Given product development cycles, many […]
Read more →A Stunning Live Performance on Roland’s 1996 Workstation, VS-880 (Bonus: MPC3000!)
From comments (thanks, Charlie Cowper!), here’s a live performance by Japanese electronic artist Rei Harakami on nothing more than a 1990s-vintage multitrack digital workstation, Roland’s VS-880. (The VS-880 was introduced at NAMM in January 1996.) Harakami is a virtuoso on this machine, not simply playing back tracks but dancing through menus and settings and adding […]
Read more →Creating in 2011: A Composers’ View of Mobile Game Audio, From Trends to Slot Machine Sound Design
Pay attention to those Angry Birds. They could be a sign of upcoming gigs, composers and sound designers. Photo (CC-BY) Johan Larsson. Composer/sound designer Ben Long has a resume of work on dozens of games. Here on CDM, he shares the topic on which he recently addressed GDC China: mobile. If mobile game audio is […]
Read more →A Flute Made on a 3D Printer, and the Possibilities to Come
Digital models and acoustic instruments have traditionally been studies in contrast. And instrument making has by definition been a craft and an art. But what if making an acoustic instrument was a matter of hitting “print”? That’s the question asked by MIT Media Lab researcher Amit Zoran. Using the Objet Geometries Connex500 3D printer, one […]
Read more →New MicroTonic 3 Drum Machine-Synth; Bitspeek Effect
Swedish developer Magnus Lidström is something of a virtuoso of music software, having worked with Propellerhead (Malström, etc.) and releasing his own unique µTonic (MicroTonic) and Synplant instruments. It’s been a bit since we’ve gotten new work from him – little matter, as I find his instruments tend to stand the test of time – […]
Read more →Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What's Opening Up
Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]
Read more →Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What’s Opening Up
Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]
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