Photo (CC-BY-ND Dave/riptheskull. Happy Thanksgiving to our American readers. I was thinking about technologies for which I’m particularly thankful, some non-obvious, some perhaps so obvious they might be easily be taken for granted. Each I hope represents some opportunities for others. At the risk of starting a Thanksgiving roast, in no particular order, here are […]
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Interview: Music Production Guru and Violinist Laura Escude
She’s a composer, a sound designer, a performer, and a violinist; she’s recognized as an expert in Ableton Live and has worked with artists ranging from Cirque du Soleil to Kanye West. But now we really get to hear Laura Escudé’s musical vision as a complete picture in her debut album this year, Pororoca. That […]
Read more →Velocity-Sensitive Touch: Manta Meets Ableton Live, 7up
Seven Mantas from bar|none on Vimeo. You’ve got fingers. Those fingers are incredibly sensitive and expressive with pressure, which can translate to music. Happily, touch panels and velocity sensitivity can coexist, as we saw yesterday. There’s more where that came from. bar none points us, via Twitter, to work he’s doing with Ableton Live-controlling patch […]
Read more →Alternative Musical Expression: A DIY, Pressure-Sensitive, Multi-Ribbon Controller
Keyboards have worked for centuries, but they restrict continuous expression and pitch. Touch is more flexible, but most readily-available touch controllers (like the iPad) lack pressure sensitivity. That leaves ribbon controllers. When do you don’t have quite what you want, you make your own. Just ask Rasmus Nyåker of the Copenhagen Noise Lab. Rasmus writes […]
Read more →Audio Podcast: Talking Music Tech News with Wire to the Ear, CDM
Vintage radio equipment, ca 1957, (CC-BY) the Seattle Municipal Archives. Oliver Chesler and his Wire to the Ear blog have long been among my favorite reading on the Web. It turns out he and I have both been pondering the idea of doing an audio podcast to talk about trends in music and technology. After […]
Read more →Kinect Hacking and Art Round Table: Why it Matters, What You Need to Know
Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo. When Microsoft gobbled up vision technology and announced they were channeling their own research into a product for their game console, artists, researchers, and hackers lamented. It seemed the tech might be destined only for a handful of mainstream game titles. Hours after the […]
Read more →Pretty Wifi Lights Sync to Music, DJs, Thanks to Open Source Hardware and Software
Open source for the sake of it is one thing. This is open source hardware and software for the sake of making lighting more awesome. Open source hardware is the basis of a sophisticated, wireless lighting rig. It’s already syncing to music with Pd, and automatic lighting control right from free DJ software may be […]
Read more →Powerful 3D Meets Visual Patching: Inside the Free GEM Engine for Pd
Pd and GEM, the free software cousins to Max/MSP and Jitter, are already known for visual programming via patching, but mainly for manipulating sound and video textures. Here, we see an entire 3D engine rendered, incredibly, as a series of patching objects. We saw a first look at what it could do last month: Truly […]
Read more →Allen & Heath Xone:DB4 DJ Mixer: Hands-on Preview with Ambivalent (Minus)
Ambivalent gets his hands on the DB4 for the first time – and doesn’t want to let go. Photo courtesy Allen & Heath, who snapped this while he was testing it out. Can a digital mixer change how you work and perform? After getting a hands-on introduction to one, globe-trotting electronic DJ Kevin McHugh, aka […]
Read more →Maschine Groove Box to Add Plug-in Hosting in Early 2011
Choosing a computer for production generally means choosing flexibility, the ability to more effortlessly combine lots of sound sources and techniques. So it makes sense that, given that Native Instruments’ Maschine promises to bring computer-style flexibility to hardware-style groove box and drum machine workflows, it should behave like computer software. And that has meant many […]
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