Apple today refreshed its MacBook Pro line in a long-awaited update, moving the Apple laptops in line with recent advancements in Intel CPUs and NVIDIA GPUs. There are some caveats when you pull apart the line, however – the 13″ models miss out on the new CPUs in this lineup, at least – and you’ll […]
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Low-Budget, High-Creativity Tribute: Star Wars Uncut From 15-Second Fan-Made Clips
If it’s not already “viral”, I’m sure it will be soon. Less than a year ago, Casey Pugh – then a developer at Vimeo – invited people to join him in remaking Star Wars, 15 seconds at a time. The final scene was completed on the 25th of February, and they’ve just released “The Escape”, […]
Read more →NitroTracker, DS Music Tool, Now Open Source
One of the most beloved tools in Nintendo DS homebrew has become free software, under the GPL v3. Talk about restrictive platforms – the DS requires special hardware just to get this app to run. But even with a couple of people involved in development, that could mean better, more frequent updates. I also wonder […]
Read more →Don’t Over-Interpret Apple: Cross-Platform Development Isn’t a Sin
Pictured: Looks native, but this app is built with a cross-platform library. And really, for music making – or great, immersive development, in general – does it matter? The iPad has inflamed plenty of passions online. On this site, I’ve gotten a little flak from iPad lovers and haters alike. It goes something like this: […]
Read more →AV Inspiration + Interview: CSTNG-SHDWS & Nonagon Live Promo
A beautifully assembled live promo for visualists CSTNG-SHDWS collaborating with Nonagon. CSTNG-SHDWS x Nonagon Live Video/Audio from Colin Sebestyen on Vimeo. I found this totally spellbinding, so I asked Colin Sebestyen of CSTNG-SHDWS for some more detail about the project, and he replied with some great information on preparing visuals, performing live with sound-makers, cutting […]
Read more →Want a DAW that Supports OSC? In a World of Doesn’t, Ardour Does – Free
And yes, there’s even built-in control surface support for the Wiimote. I have to give that a try to figure out how the heck that works. Why wait for The Future, when you can have a full-featured DAW that supports OSC (OpenSoundControl), right now, today? That DAW turns out to be Ardour, the open source […]
Read more →Ohm Teases Collaborative Music Host; How Should Collaboration Work?
Surprise! Plug-in developer Ohm Force, known for their plug-ins (like effects Ohm Boys and Frohmage), today tease an upcoming collaborative host. It looks like the sort of thing Apple could have done, but hasn’t. There’s a GarageBand-style MIDI and audio editing pane, plus semi-modular routing of plug-ins on a pretty, graphical surface that resembles the […]
Read more →Projection Mapping at The Edge Launch: Kyle McLean Augmenting Public Art
It’s been six weeks since The Edge launch. People are starting to discover the building and its lab of free-access, kitted out computers. We had an iteration of Plug N Play Brisbane , and a bunch of great events and workshops passed & future. The one thing The Edge doesn’t have so far is people […]
Read more →mrmr Provides Instant OSC Visual Control; Gallery Show, Workshop in NYC
Automatic for the people: the beauty of mrmr is that it’s an instantaneous, ubiquitous interface for any interactive visuals. Walk up to an installation, and via wifi, your mobile device receives a set of controls that can be used to manipulate what you see. You can collaborate on performances, provide interactions with software and data […]
Read more →LA, NY: Learn Control + Interfacing with OSC, Arduino, Pd, Processing
Joshue Ott’s Multidraw in action, as an Apple mobile provides wireless, collaborative drawing for anyone. Today, iPhone/iPod touch/iPad, but tomorrow, more computers and devices will be supported. Come learn more in NY, using free (as in freedom) tools – or choose open source tactile controls in LA – or stick around for more online. For […]
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