Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful […]
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QuickTime X: Here’s What We Know
Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]
Read more →QuickTime X: Here’s What We Know
Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]
Read more →Apple Has a New QuickTime X, But We’re Not Allowed to Talk About It
Apple unveiled QuickTime X at the WWDC keynote. Here are their bullet point slides: Modern foundation Hardware Acceleration ColorSync HTTP Streaming I’m actually quite keen to know how the new QuickTime X works. What will it mean for live visualists? What does it mean for developers, not only on Mac but Windows? What does it […]
Read more →Apple Has a New QuickTime X, But We’re Not Allowed to Talk About It
Apple unveiled QuickTime X at the WWDC keynote. Here are their bullet point slides: Modern foundation Hardware Acceleration ColorSync HTTP Streaming I’m actually quite keen to know how the new QuickTime X works. What will it mean for live visualists? What does it mean for developers, not only on Mac but Windows? What does it […]
Read more →3D Control Getting Tastier: Cinema 4D GripTools Shows Huge Potential
C4D CamGripTools from Cinema 4D Tutorials on Vimeo. Deride the mouse as you will. When it comes to two-dimensional control, the device is pretty amazing. It’s a reasonable way of amplifying small hand gestures into bigger gestures on a 2D plane. But what about 3D interfaces? Suddenly, the mouse becomes like playing charades, telling someone […]
Read more →Multitouch VJ App Uses Microsoft Surface, Reactable-Style Nodal Interface
Microsoft Research have added live, collaborative visuals to their bag of tricks for the Microsoft Surface multitouch table. Of course, in the process, they’re really demonstrating not only what you might to with Surface but with multitouch interfaces in general. In fact, it’s particularly odd that Microsoft hasn’t apparently made the connection with more generally-available […]
Read more →Propellerhead Record: New Getting Started Video Tutorial, Blog
This is going to get confusing, isn’t it, with a product name like “Record”? (A “Record Tutorial”? A “Record Video”? Maybe it’s just me…) Anyway, if you’re hooked up with the Record beta and looking to get started, Propellerhead have posted a video tutorial to get you going, with more planned. There’s also a new […]
Read more →Cycling ‘74 Ditches Plug-in Development Support; Free + Commercial Alternatives
David Zicarelli has announced that Cycling ‘74 is discontinuing Max/MSP Pluggo-based products, meaning the company will no longer develop Pluggo, Mode, Hipno, or UpMix. More significantly, this means an end to the use of Max/MSP as a way of developing plug-ins; David writes that there will be “no further development on … their supporting technology.” […]
Read more →Democratizing Creative Tech: Julià Carboneras, OFFF (English + Espanol)
Gijs Gieskes setting up, as I look on (bottom left). Photo courtesy OFFF Festival. What does it mean to truly democratize technology? When is DIY more than just the creation of an object? That’s the question asked by our friend Julià Carboneras, who curated the new Nerdeferences feature of the OFFF digital design conference in […]
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