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CDM Interview: Tim Larkin, Myst V Composer, Talks Games and Music Making

CDM’s resident game composer W. Brent Latta talks to Tim Larkin, the composer behind the eagerly-anticipated, upcoming Myst 5 and the current PC/Xbox title Pariah, and featured in the live game music performance festival Video Games Live. (Sound samples at his site for both games; watch this space for updates on the Myst soundtrack and […]

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ReBirth Discontinued; Old Files Free; Refill for Reason

ReBirth is the program that made Propellerheads famous; it was a brilliant emulation of the wildly popular Roland TB-303 bass and TR-808 and TR-909 drum machines and paved the way for Reason. Today, Propellerheads is putting that legacy to rest, discontinuing the application from 1997 and opening the ReBirth Museum. Among lots of other goodies, […]

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Jitter 1.5 + Max/MSP 4.5.5: Major New Features Analyzed (Win/Mac)

We’ve been waiting for this for some time, and it’s finally here — a huge upgrade to Jitter, the data processing, realtime 3D/2D/video graphics powerhouse. Along the way, though, is a nifty upgrade for Max die-hards with lots of cool stuff hiding behind a 4.5.5 version upgrade. I can’t wait to get my hands on […]

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When Digital Goes Acoustic: Unplugged Mario Cover

While the 8-bit music crowd are reimagining Kraftwerk as covered by Game Boys (more on that soon), 8-bit is getting its own acoustic treatment. No, not that dude who plays a Mario Brothers medley on the piano (though adding the blindfold is a bit kinky). One-man band Jason Cox last week took Super Mario World […]

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Games Week: The Sound of Gaming – Going Oldskool

Games Week continues with the introduction of a new regular column by sound designer and game composer W. Brent Latta. First up, Brent introduces game music as an art form and ideas about how to listen to it. It’s fitting that Brent would launch his first column with a tribute to why the NES is […]

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Tiger Tips: Free AU Lab Hosts and Records Instruments and Effects

A terrific, free audio tool is lurking in Mac OS X Tiger’s developer tools. AU Lab is intended for testing Audio Unit effects and instruments, but it’s feature-packed enough to be useful to end users, too. If you haven’t already, install Xcode Tools from your Tiger install disc. Then launch Developer > Applications > Audio […]

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Building 'The History of Sampling': Free Processing Development Environment

If you haven’t seen it yet, The History of Sampling by Jesse Kriss lets you interactively navigate the links between sampled songs and samplers. Jesse’s site pulls data from the-breaks, a huge collection of sampling rap music. The real story, though, is how this site, and many other nifty new sites making rounds on the […]

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Building ‘The History of Sampling’: Free Processing Development Environment

If you haven’t seen it yet, The History of Sampling by Jesse Kriss lets you interactively navigate the links between sampled songs and samplers. Jesse’s site pulls data from the-breaks, a huge collection of sampling rap music. The real story, though, is how this site, and many other nifty new sites making rounds on the […]

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Record Any App on Windows or Mac

Radio streams are just the start: there are countless reasons why you might want to sample audio from an application that lacks recording capability, from Game Boy emulators to experimental soundware. Last month, CDM shared a few tools and asked you for tips for app-to-app recording. Here are the results (which I’ve tested further): Mac […]

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Macrodobe: Future Killer App?

Keeping up with acquisitions these days is darn near impossible. We wake up this morning, and Adobe has acquired Macromedia. A few humble suggestions from the digital music / interactivity / VJ side of things (and, no, one of them is NOT "bring back SoundEdit" — you'd be amazed how many times I hear that, […]

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