Miro 4, an open source video player, has long been promising at least on paper as a means of sharing and watching open video. But the delivery in early versions was shaky, suffering from stability issues in some cases and simply failing to provide a compelling use case in others – particularly with browsers and […]
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Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community
Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been […]
Read more →Android Adds USB Host + Audio, Open Hardware ADK with Arduino; Good News for Mobile Music
Android just got a whole lot more interesting for hardware development. We can already run music apps and tools like Processing and (via libpd) Pure Data patches on Android. Now, you should soon be able to plug in joysticks, custom hardware, sensors, and other devices and make Android a go-anywhere live music and visual platform. […]
Read more →Processing 1.5 Arrives: Android Support, GLGraphics OpenGL Awesomeness
For people coding for visuals, Processing just keeps getting better. And for people who aren’t … well, you might just want to give it a second look, as a growing global army of people who never fancied themselves coders suddenly start typing up new creations. A new release makes mobile development easier and corrects lots […]
Read more →Joys of OpenGL in a Browser: WebGL 1.0 Release and Dev Goodies, and Play with Fractals Right Now
It’s a great time to be coding 3D – and a great time to be destroying your workday playing with 3D – thanks to free and open resources for OpenGL, now even in the browser. If lovers of 3D dreamt up a standard for getting hardware-accelerated 3D in a browser, they’d have a tough time […]
Read more →Processing, Enroute to 2.0, Gets a Major Refresh, Better OpenGL
From the early days, a 2003 printout of Processing’s source code. Photo (CC-BY) Niels Heidenreich. Processing helped bring coding to designers, artists, and creators who never thought they’d code. The beauty of it is, in a world where people often feel technology gets worse with age, Processing is getting better. Thank co-creators Ben Fry and […]
Read more →$10 a Month, Open Access? Topspin Web Artist Stores Could Get Huge Quick; Artist Examples
Strap in – this may be one heck of a ride. Photo (CC-BY) François Rejeté, of Coney Island’s Topspin (perhaps part inspiration)? Like the aspiring artists themselves, there’s an abundance of Web services with big dreams of stardom. Most will fall into obscurity, and wading through them is a big chore. And then, love them […]
Read more →How to Use MIDI to Make an iPad More Musically Connected, Productive: Video, Resources
Practical iPad Music Making: Connecting Hardware What’s this MIDI thing about? Creatively, music is about assembling a new whole out of lots of pieces. So it makes sense that in a music workspace, making connections is important. Like traditional computers before it, part of what makes the shiny, new iPad musically useful is its ability […]
Read more →Free Projection Mapping with OpenFrameworks
Projection mapping, whether performed as intricate alignment to surfaces or simply as a way to get out of basic rectangular viewing ratios, has potential to create a range of visual effects. Now, those capabilities are available to users of the fully free and open source, omni-platform goodness that is OpenFrameworks. hvfrancesco has built a really […]
Read more →Google Hands Open Video a Huge Win, as Misconceptions Persist
Google ups the ante. H.264, it’s on. Of course, given the entrenchment of existing videos and the Flash plug-in, many are predicting the “die tryin’” scenario is the more likely one. Time will tell. Photo (CC-BY) Linus Bohman. Today, Google announced it is omitting H.264 support from its Chrome browser, in favor of free and […]
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