lights on from thesystemis on Vimeo. Digital visuals are often confined to a screen or a panel of wall. So there’s something magical about projects that get an entire building as a canvas. “Lights” is a live audiovisual performance for the Ars Electronica museum in Linz, Austria. The facade has some 1085 LED windows, controllable […]
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Resolume Posts Tutorial on Controlling Avenue with Ableton Live, More Live Resources
Part of what makes Resolume Avenue so compelling as a live visual solution is that it can mix, mash, and loop audio alongside video, in ways often resembling Ableton Live. But that, of course, doesn’t make Resolume nearly as deep a live sonic tool as Ableton. So, to combine two great tastes – live video […]
Read more →PBS Open Content: Remix That Documentary, Creative Commons-Style
Stock footage has long been a VJ cliché, and remixes in and of themselves aren’t always meaningful. But in the right hands – just as in audio sampling – sampled content can take on new life. It might even find an unrecognizable form. And with publicly-funded documentaries, why not give the actual content back to […]
Read more →Augmented Reality DJ: Scratch it with a Camera, Plus AR Resources
AR scratching from vanderlin on Vimeo. “Augmented Reality” is a fancy term for describing ways of using computer vision to overlay digital intelligence on images. In other words, you can, for instance, scratch a vinyl record using a camera – plus a tag for identifying the object’s position in 3D space. Cambridge-based designer Todd Vanderlin […]
Read more →Virtual Magic: Augmented Reality Card Tricks with Marco, OpenFrameWorks
Magic is itself a kind of augmented reality, a willing suspension of disbelief as we watch what we know is a blend between what we’re seeing and what we simply think we’re seeing. We know it’s not all physically happening, but the act of seeing it is enough. So it’s fitting that someone would try […]
Read more →Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone
Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]
Read more →Garritan Rescues Giga Sampling Technology, Talks Open Standards
Should sounds be part of a closed format that may not last? What happens if the format and platform that once were trusted by musicians and sound designers ceased to be? That’s the hard lesson learned by users of a popular sampling “standard” – but for once, the news is good. GigaSampler has been a […]
Read more →What Adobe Means By "Open" Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
Read more →What Adobe Means By "Open" Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
Read more →What Adobe Means By “Open” Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
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