LEGOs and rapid, hacked construction have led to the development of hardware sold to musicians; Push and Maschine each saw hacked-together versions as prototypes before the more-polished versions we see today. So, why not use some of those toys and hacks to make something you can actually use, right now? Apparently what happens when you […]
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How Gloves and Wearable Tech Could Change Music Performance: In Depth with Imogen Heap and Team
In fits and starts, musical interface inventors have tried for decades to make manipulating digital music more expressive. But that persistence comes out of a clear goal post. They want the machine’s seemingly-endlessly possibilities to fit the human like a glove. Imogen Heap is no stranger to pushing the boundaries of electronic musical performance, always […]
Read more →One Awesome Jam, Four Sequences, 32-Steps: New MTRX Hardware Sequencer Video
Fyrd Instruments’ MTRX is a beautiful-looking, boutique hardware sequencer. But its one drawback had been the 8-step sequencer. Now, this should give you steps: think four simultaneous sequences, 32 steps, and the ability to output on the MIDI port and USB port simultaneously. Commenters frequently complain that technology for its own sake gets in the […]
Read more →Making Music Tools Free in Pd, from Hacking to Playing: Photos and Impressions, Amsterdam Thursday
There is something phenomenal happening in music technology right now. We usually write about the developments in the tools themselves. But if you want to see new things happening, it’s often more about the spread of knowledge around those tools. Watching it evolve is astounding. Focus only on the tools, and the landscape hasn’t changed […]
Read more →The Curious Digital Modular: Watch aleph bees in Action
aleph bees introduction from tehn on Vimeo. It’s like having a roomful of modulars inside a mysterious magic box. It’s like using Max/MSP with the control interface of an Etch-a-Sketch. It’s … okay, really hard to describe. But aleph bees is certainly unlike digital hardware we’ve seen before. Using just knobs and text, and silky-smooth […]
Read more →Review: MTRX-8, The Hardware Sequencer You Can Reprogram
The standalone MIDI hardware sequencer has had formidable competition in the age of the computer. But it seems ready to make a comeback in a big way. With more hardware, more affordable hardware, and more fans, all-in-one tactile control is just what the doctor ordered. Of course, having used a computer, you’re less likely to […]
Read more →Dancer to Score to Animation: Coding, Decoding, and Recoding in a Choreography Lab
When it comes to dance technology, it isn’t enough to team dazzling engineers with dancers. Making digital technology meaningful to those steeped in the craft of dance means artists getting their hands dirty. Dance has a history in experimental exploration, from Merce Cunningham’s pioneering work with the LifeForms software (directly in his choreography) to digital […]
Read more →Vectr, the Wave-your-hands Analog Module, Just Got Crowd-funded
Wriggle your fingers above the light-up glow of the Hackme Vectr, and you can control sounds in space. The results are good for spooky sonic exploration – a less-temperamental Theremin – and apparently have inspired sound lovers, because the project reached its first crowd-funding goal. Through Thursday morning, January 9, you can get your own […]
Read more →Post-Christmas Deals on Apps, Software, More – Even a Game with Procedural Music [Bargain Roundup]
As more sales – particularly software – move online, we’re finding that musicians can save a lot on their tools by waiting on sales. Black Friday / Thanksgiving / Cyber Monday saw steep discounts on some terrific stuff, and now there are loads of sales in the quiet period from Christmas to New Year’s. Half […]
Read more →From Song to 3D Model to Augmented App: Visualizing Oneohtrix Point Never
One reason to use code, and the constellation of open source creative coding libraries, is the ability to express ideas across media. HoloDecks is a beautiful experiment in doing just that. The work translates invisible sound to three-dimensional form, and combines visualization in the physical and virtual domains. HoloDecks goes through multiple phases of expression, […]
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