Minneapolis-based artist Patrick Flanagan is no ordinary drummer or electronic musician. His rig does everything the hard way – and the results are fantastic. With robotic drum kit mechanically playing acoustic drums, his fingers command complex feats of rhythm and melody from an oversized, custom grid controller. There are idiomatic musical possibilities unlocked by software […]
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From Gestures to MIDI: Geco Promises Music Applications for Leap Motion
Here we go again. Touchless hand gestures have been part of electronic musical performance ever since the Theremin first hummed to life almost 100 years ago. And those gestures embody the same challenges and promise. We have the ability as humans to think spatially, in three dimensions, and to have a tight sense of control […]
Read more →PixelPusher to Make Networked Syphon Displays from LEDs, Easily, in Crowd-funded Project
LEDs are poised to revolutionize displays, but that future isn’t “evenly distributed” yet. And that’s why some emerging projects are so intriguing. Think instant displays, addressable from any computer – including with Syphon. Just plug Ethernet on one end, into strings of these: That’s the idea behind PixelPusher, a project currently on Kickstarter. Development appears […]
Read more →Fractals, Bots, Nodes, and Patternists: Onyx Ashanti’s Cyborg Music Meets the Ensemble [Guest Post]
Get ready: from one more-than-human musical cyborg, a robotic horde of beatjazz artists. Onyx Ashanti isn’t satisfied just augmenting his own body and musical expression with 3D-printed, sensor-laden prostheses. He’s extending that solo performance with bots that crawl around and gesture for feedback, then – inspired by the organic beauty of fractal geometry – is […]
Read more →Connecting Your iOS Apps: Why Both Audiobus and JACK Can Succeed
It always has to be complicated, doesn’t it? You just want to sit on your couch with your iPhone or iPad and finish some music, by recording that drum machine and a bass line into a multitrack song in a different app. And then, after months of this site saying the way to do that […]
Read more →JACK for iOS: Audio and MIDI Between Apps, High Performance, Free
iOS now offers lots of options for using apps together, but – that’s part of the problem. The solutions are piecemeal. There’s inter-app MIDI. There’s Audiobus, which does audio, but requires the purchase of a separate app. Then you need something else for sharing data. And something else for sync. Confused yet? (Hey, it’s easy, […]
Read more →Insane, Starship Control Panel Controls Sound Morphing-Synth in 3D: COSMOSÆ’
If I’ve said it once, I’ve said it a thousand times: manipulating sound presets should be as intuitive and powerful as regulating plasma coolant flow to the antimatter injector on a warp drive nacelle. I mean, knobs? How quaint. COSMOSÆ’ is a graphical morphing engine for sound, a standalone synthesizer with a wild, sci-fi interface. […]
Read more →Free Granulator II from Robert Henke for Max for Live; Another M4L Grain Instrument On Its Way
We’re spoiled by modern software as a canvas for experimental sound. Significantly, once constructed and encapsulated, these digital sound devices can fall away, allowing you to explore new noise frontiers through play, not only through calculated sound design. (That very question has come up in very different conversations with developers I’ve had in the last […]
Read more →Ardour, For the Rest of Us: Free DAW Gets Plug-ins, MIDI, More as 3.0 Arrives
Ardour has long been software that you probably wanted to want to use. Fully free and open source, supporting standards for plug-ins and file interchange, Ardour is software that arguably the whole industry needs to exist. That is, even if you don’t use it, you might benefit from having a reasonable competitor that pushes openness […]
Read more →Hap to Make VJs Happy: Codec Looks Better, Plays Faster on GPU, Free [Mac]
Hap as in happy sounds about right. Hap is a family of free and open source video codecs for Mac OS X. The notion is that the computer’s GPU – rather than CPU – does the heavy lifting of decoding frames. Because GPUs are optimized for lots of parallel operations in a way CPUs are […]
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