The 70s were one heck of a groovy time. When they weren’t postulating theories about the very underlying essence of all physical reality being reduced to computational models, pioneering AI scientists were … creating weird music sequencers? Seriously? The Singularity will be brought to you by Giorgio Moroder, perhaps? Yes, as we saw earlier this […]Read more
A “greebled” cube, (CC-BY-SA) Gargaj / Conspiracy on Wikimedia. Ah, digital geometry: as if caught eternally in a sterile, detail-less vacuum, the problem with virtual models can be that they’re too perfect, too abstract. So, following on the use of model kitbashing techniques to make more convincing graphics in the game Hawken, as we saw […]
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