TouchDesigner will add POPs for GPU-powered 3D operations

Points, polygons, point clouds, particles, line strips – and therefore simulations of everything from fog to cloth and collision – are now getting a powerful set of operators in TouchDesigner. It’s a generational leap forward for the tool that powers a lot of the world’s most bleeding-edge visuals. Details, plus more from Berlin:

Mac updates: M3 performance gains, including raytracing, shading

As expected, Apple unveiled the M3 generation of Apple Silicon last night. There are performance enhancements across the board, with features like raytracing and video performance being the major standouts. But as always, you may want to take your time, particularly with OS updates, and consider whether a refurb is your best value.

Peter Kirn - October 31, 2023

NVIDIA’s 3D vision is collaboration, jam sessions, remixes, AI-generated materials

There’s a new way for AI and 3D. Instead of just feeding us a more automated version of what we now have, it starts to make immersive graphics production more like music production – complete with live jamming with others. NVIDIA’s offerings still lean heavily toward specialized use, but it’s fascinating to watch that playful thread woven into their announcements.

Peter Kirn - January 3, 2023

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