Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.
Read moreMetaSounds is a powerful platform for sound, synthesis, and procedural audio and music. And the price is right (free). But in the past, it had some gaps in out-of-the-box functionality. Epic has quietly released TechAudioTools Content, a bunch of free editor tools and widgets that anyone interested in Unreal or MetaSounds should go grab right this second. It’s always the little things.
Unreal Engine 5.5 is a major release for artists of all kinds. On the audio side, the free-to-start platform has new tools for visualizing and debugging, powerful Audio Widgets for UI interactions, and a slew of MetaSounds improvements for workflow, quality of life, and targeting different platforms. Oh, and – finally, there’s reverb.