Cubic Game Visualism: Awesomely-Inspiring Game Trailer from Gamma

4fourths – Game Trailer from Mikengreg on Vimeo. It’s been a long time coming, but there’s real hope that convergence of lovers of independent, creative game design with audiovisualist aficionados could bring us to a new, game-inspired visual age. Of course, a good way to start would be for some game designers to start to […]

This Week at the Game Developer Conference, San Francisco, Push the Button

What can you do with this? Game designers and artists find out this week at GDC. (Pictured: my own submission, up close.) Why should Create Digital Music and Create Digital Motion (and, well, their editor) go to a game conference? This year, in particular, the annual gathering of game developers in San Francisco means a […]

Peter Kirn - March 10, 2010

Extended Through Friday: One Button Objects Call

You have until Friday to change the way we think about buttons. We live in the age of multi-touch, of sophisticated GPS and accelerometers tracking gestures, of augmented reality and $100 computers. In other words, it’s the perfect time to meditate on the lowly button. And as visualists and designers, you have a unique relationship […]

Peter Kirn - March 1, 2010

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