Imagine VR not as passive experience, but as the ability to “play” all those immersive elements – from 3D forms and architectures to spatial sound – live like an instrument. That sums up what has made the Patchathon artist intensives with PatchXR so engaging. Here’s the newest work from late this year, made in just days by invited artists, live in VR.
Read moreThis summer, across four continents and eight time zones, artists have gone beyond just playing in virtual reality. They’ve been making their own new instruments and worlds there.
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