Vezer, Software for Composing Time and Control for Visuals, Now Released

What differentiates visual performance and live visuals is the notion of composing imagery in time – producing structures that flow in the way music does. Vezér is an app that focuses solely on the control and temporal aspects of visuals, by providing facilities for you to construct compositions of envelopes. We last checked in with […]

Video Explains Why Difference Between Analog, Digital Isn’t What Most People Think

“Analog versus digital” – the discussion, it seems, is everywhere. The problem is, many people simply don’t understand what these terms mean. In one 25-minute video – engaging and entertaining to watch straight to the end – the biggest myths all get busted. In short: 1. 16-bit, 44.1 kHz really is okay for many tasks. […]

Dark Shadows: A Selection of Sounds and Images from Berlin’s Atonal

Only Berlin would go this dark, musically speaking, in second half of … July. Atonal Festival, an event founded in a very different city way back in 1982, has been resurrected. And the sounds set to echo through the concrete cavern of a former power station represent the cross-currents of an international scene of experimental […]

Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light […]

Plans to Move Moog Archives to Cornell Ignite Controversy, Concern for Bob Moog Foundation

This story has been updated based on an FAQ and official response to CDM from the Cornell University Library, responding to some of the concerns. The not-for-profit Bob Moog Foundation has been working since the synth pioneer’s death to restore and make accessible his archives, undertaking preservation efforts, mounting exhibitions, and recently acquiring a space […]

Gorgeous Beats from Philly’s NO SIR E, Ode to monome Love [Live Set, Sounds]

Faptronica? Trapmetal? Glitchfap? Fapdance? Genre labels make a fun muddle of things for Philadelphia’s NO SIR E. But his music is perfect for this time of the Northern Hemisphere’s summer, that feeling of diving out of a sweltering heat into the water. It’s refreshing, with the dirty, muddy bits in the bottom you’d want to […]

From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

Down with Sequencers: The Age of Glass Finger-Drums Through Their Beats, Live [Videos]

For years, drummers have had to look sideways at drum machines — boxes with step sequencers blinking, out to replace them. With acts like The Age of Glass, tables are turned. The sounds are electronic (Access Virus, Machinedrum), but the playing is all live. Drummer Nick Froud plays all those parts without any sequencing, fingers […]

Into Thin Air: Disney's Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in […]