I think the App Store will be a big hit – just not necessarily for music, at least not away. The problem: demand and economics. Photo (CC-BY) Rob Boudon. App stores these days seem to have become a magical panacea that creates new businesses, solves long-standing problems, makes you enormous profits, and cures hair loss. […]
Music
Lists aside, these 2024 albums are personal must-listens
Music Reviews Stories December 31, 2024
Saying goodbye to 2024 with music and reflections: David’s picks
Music Reviews Stories December 31, 2024
Tbilisi’s music scene is still out in the streets, defiant
Music December 27, 2024
First Look: An iPad, Transformed into an Expressive Guitar, in OMGuitar
Speaking of tablets, can the flat surface of a touchscreen really emulate guitar expression? One developer thinks so. Toyo Bunko of Amidio, makers of soft synths for iOS, writes to share their latest project. OMGuitar is a “guitar synth.” While it’s entirely touch-based, they’ve found ways of adjusting the tone, including using the speed of […]
Here Come the Tablets; Which to Watch, How Digital Musicians Will Use Them
Motorola’s new flagship tablet. Photo courtesy Motorola. The iPad has a massive head start in software and a clear lead in design elegance, but in the tablet market, it’s no longer alone. As expected, this week’s Consumer Electronics Show brings a slew of tablets. Don’t call them iPad rip-offs, either. Given product development cycles, many […]
A Stunning Live Performance on Roland’s 1996 Workstation, VS-880 (Bonus: MPC3000!)
From comments (thanks, Charlie Cowper!), here’s a live performance by Japanese electronic artist Rei Harakami on nothing more than a 1990s-vintage multitrack digital workstation, Roland’s VS-880. (The VS-880 was introduced at NAMM in January 1996.) Harakami is a virtuoso on this machine, not simply playing back tracks but dancing through menus and settings and adding […]
Creating in 2011: A Composers’ View of Mobile Game Audio, From Trends to Slot Machine Sound Design
Pay attention to those Angry Birds. They could be a sign of upcoming gigs, composers and sound designers. Photo (CC-BY) Johan Larsson. Composer/sound designer Ben Long has a resume of work on dozens of games. Here on CDM, he shares the topic on which he recently addressed GDC China: mobile. If mobile game audio is […]
A Flute Made on a 3D Printer, and the Possibilities to Come
Digital models and acoustic instruments have traditionally been studies in contrast. And instrument making has by definition been a craft and an art. But what if making an acoustic instrument was a matter of hitting “print”? That’s the question asked by MIT Media Lab researcher Amit Zoran. Using the Objet Geometries Connex500 3D printer, one […]
Vimeo Video School Now in Session; Lots of DSLR Tips
Out there on the wild frontier of Teh Internetz, you’ll find a seemingly-endless supply of tips and tutorials and videos. But the quality is, charitably, variable. The fine folks at Vimeo last month opened a “Vimeo Video School” to share techniques, and – appropriate to the higher level of quality control we see from the […]
New MicroTonic 3 Drum Machine-Synth; Bitspeek Effect
Swedish developer Magnus Lidström is something of a virtuoso of music software, having worked with Propellerhead (Malström, etc.) and releasing his own unique µTonic (MicroTonic) and Synplant instruments. It’s been a bit since we’ve gotten new work from him – little matter, as I find his instruments tend to stand the test of time – […]
Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What's Opening Up
Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]
Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What’s Opening Up
Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]