From top: a 2010 example of the mapping techniques at work, a workshop that launched the new software tool. More than a gimmick, projection mapping – calibrating visuals to various projection surfaces in 3D – has become an essential technique in live performance visuals. That means visualists will inevitably be looking for tools that help […]
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An Album That Can Be Heard Only in One Location, in Interactive Ode to Washington, D.C.
“You had to be there.” Live performance has always been dictated by being present in a particular place, at a particular time. Now, the same is true of an interactive album produced by brothers Hays and Ryan Holladay, aka Bluebrain. Both a two-man band and a two-man development team, there’s no clear dividing line between […]
Harrison Mixbus 2.0: Mac+Linux DAW Expands Mixing, Editing Features
We’ve been watching Harrison Mixbus, a DAW and mixing, editing, and recording workstation, as it has matured. In a crowded world of similar tools, this tool, powered by the open source Ardour DAW, nonetheless sets itself apart. Robust, console-style mixing meets modeled Harrison DSP and extensive editing options, appealing enough that many Mixbus users employ […]
Portal 2’s Musical World, Available Free, in Non-Adaptive Form “For Testing”
Portal 2? It’s only love, and that is all. Following the score in adaptive – and freely-downloadable non-adaptive – form. Photo (CC-BY-ND) _Superbeast_. Game lovers may lap up anything the title Portal touches as though it’s covered in powdered sugar, but resident Valve Software composer Mike Morasky deserves special mention. His music for Portal, and […]
Cross-Processing as Digital? Video, Textural and Glitchy, Transformed in a Game
“Cross-processing” in the film domain involves using the chemicals intended for one kind of film on, essentially, the wrong kind of film. After discovering some effects by mistake, the technique largely makes use of negative image. But what if the idea, conceptually, were applied to digital video? This workshop in Portugal by No-Domain explores the […]
Exquisite Sonic Sculptures, Made with Motors and Cardboard
Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort […]
Rob Papen Punch: Sample+Synth Drums, Now Shipping; Software Drum Machine Scene Looking Hot
In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen’s Punch. It reflects a number of trends in soft synth design – given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing […]
3D Meets Open Video: HTML5 + NVIDIA + WebM + Firefox
Got this hardware? Then watch YouTube go into 3D. All you need is to get a friend to toss some fish from behind your monitor to complete the effect. (See: Muppets Take Manhattan.) The promise of genuinely open video isn’t just making something “open” for the sake of it. Realizing that potential means doing something […]
Augmenting Surfaces, with Projection and Kinect: Augmented Engineering
With projected mapped to more than just the cinema-style plane, and now smarter integrated sensing and vision applications like Microsoft’s Kinect, all sorts of surfaces can come alive. It transforms projection from something cinematic to an interactive, dynamic part of the space. So, while this project isn’t new (both videos were released last year), it’s […]
Auto-Tune for Guitars Doesn’t Have to be Like Auto-Tune for Vocals; The Digital Guitar Future?
Auto-Tuning a guitar is coming, say Antares. But if that seems frightening, it may be worth a closer look. Photo of the (classic) guitar (CC-BY) John W. Tuggle. A new tool could be for the expressive, not just the lazy. That’s the read of Auto-Tune for guitar, and it makes me excited to see what […]







