Evolving Virtual Creatures as 3D Blocks: SIGGRAPH, 1994

As digital media matures, you come to the awareness that real artistry and technique, not just newness, is what matters. So, look back just a few years to SIGGRAPH in 1994 for this extraordinary video by Karl Sims. (That’s not, like, a SIGGRAPH stage name, is it?) The work involves simple physics and 3D geometry, […]

Bassoon of the FUTURE: Eigenharp Launches, in Massive and Pico-for-Mortals Sizes

I don’t know if it’s “the most revolutionary new musical instrument of the last 60 years,” but let’s be clear on one thing: the Eigenharp Alpha is utterly, beautifully insane. It combines breath and finger input in a bassoon form factor, but with quite a lot more physical control, a computer connection, and no internal […]

The Interactive Open: A Visual Remix Challenge

CDM contributor and Friend of the Site momo has laid down the gauntlet. Sure, it’s great to talk about Nina Paley’s Creative Commons-licensed animation. But open culture is about making, not just talking. Momo has a venue – a Portland, Oregon gallery, plus The Internet – and challenges all of us to do a visual […]

Listen: Monome-Made Music, from tehn to Daedelus

makingthenoise (mtn); photo by Joshua Schnable. It’s actually paradoxical to talk about music “made” on the monome. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas – without any indication of how a single button […]

Wee See: Wonderful Animation from Simple Shapes

wee see – collection one from Rolyn Barthelman on Vimeo. When working with drawing code – or perhaps even computer media in general – starting out with simple shapes can feel oddly uncomfortable. Perhaps as adults, we’re accustomed to dressing up our work and our identities. Using something as basic as a regular triangle can […]

iPhone Day: Free Frameworks Make Thumping Apps, Mobile or Otherwise

Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run fewer places instead of […]

iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style

The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential […]

iPhone Day: LaDiDa’s Reverse Karaoke Composes Accompaniment to Singing

LaDiDa Demo from khush on Vimeo. There’s no question iPhone/iPod touch development – really, just clever mobile development – has gotten a bit overhyped lately. But that’s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I’m clearing out my inbox with some of the […]

The Speaking Piano, and Transforming Audio to MIDI

Austrian Composer Peter Ablinger has transformed a child speaking so that it can be played as MIDI events on a mechanically-controlled piano, making the piano a kind of speech speaker. Via Matrixsynth, the readers at Hack a Day get fairly involved with how this may be working. It seems not quite accurate to describe this […]

TouchOSC Resolume Tool for iPhone Control Joins VDMX, Modul8 Layouts

With the iPod touch starting around $200, the Apple mobile platform is undoubtedly the most sophisticated, affordable multi-touch controller you can drop in the palm of your hand. It’s tough to beat the tactile feedback of conventional hardware with knobs and faders, but then, it’s also tough to resist having a little additional control from […]