The Generative iPhone-iPod Touch: RjDj Updates, Albums, Free Downloads

Dreaming of a future in which music, instead of just being rendered audio files, arrives in fully generative, interactive form? Albums might “listen” to the world around you, and listeners could record their own alternate versions of music and share with others. RjDj, the generative mobile music platform for Apple devices, realizes that future right […]

Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity

As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. Speaking of […]

More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd

Take a powerful game engine (for animation, 2D and 3D graphics, physics, and on-screen interaction). Add the flexibility of a visual development environment for programming with virtual patch cords, for rich sonic and musical capabilities plus easy interaction with data and input. That’s the idea of combining something like Unity 3D with Max/MSP. In the […]

Process Textures with Jitter, Connect to Unity Game Engine

Jitter works brilliantly when it comes to processing signal – and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may […]

Free Nodal Generative Sequencer: Now on Windows, Too; Live Improvisation Video

Sequencers by definition traditionally lock musical patterns into repetitive, unchanging blocks of time. But a new generation of generative sequencers can instead form organic patterns that change and transform. Nodal is a totally free-as-in-beer (closed-source) sequencer for composing music. (A license is needed for commercial use.) As the name implies, it uses a matrix of […]

Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone

Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]

Appliance DJ: Physical Beat Blender Meets Sunbeam Mixmaster

Mixed Up – Beat Blender and Mixmaster 1200 from Matti Niinimäki on Vimeo. Matti Niinimäki is back DJing with flea market, broken appliances as physical interfaces – and the whole project is getting better and better. We saw an early prototype of the Beat Blender, a re-purposed Osterizer with fake fuzzy fruit that stand in […]

Arduino VGA Signal Visual Glitch with Sebastian Tomczak

The Arduino isn’t quite an deal choice for a live generative visual computer – but it can do some gorgeous things with signals. Sebastian Tomczak has a gorgeous hack (as seen via Limor Fried) that manipulates RGB data lines with the Arduino. You connect horizontal and vertical sync signals, then go to town. The Arduino […]

videoprojectiontools, Now with OSC Support, For Your Projection Happiness

Experimenting in the projection lab; photo: hc gilje. videoprojectiontools, the powerful and intuitive Max/MSP/Jitter-developed Mac and Windows tools for projection mapping, just got a nice update. The new version has OpenSoundControl (OSC) support – and yes, despite the “Sound” in the acronym, it’s really more like Open … Control. Max is not required to use […]