CPU vs. GPU Mythbusters Demo Reveals a Lot

If you haven’t seen it yet, Jamie and Adam did what may be the greatest illustration of a computing concept onstage ever, using an 1100-barrel paintball gun: Updated: We’ve seen the basic idea before — one of the Max/MSP + Atmel-powered Printball notes his own, similar project, as featured on Pixelsumo way back in 2005. […]

iPhone/Touch Roundup: Control, Art, Snow Patrol, Visualizers, Recording, One for India

What could a pocket-sized computer be? It could be a new kind of album extra (yawn), a new kind of generative musical format that samples and responds to the world around it (whoo). It could be a more effective controller (fun), or an Indian drone (really). The Apple iPod touch / iPhone, as always, brings […]

Ruin & Wesen: Lovely, Petite, Hackable Controllers for Machinedrum, Ableton, More

I’ve been following Ruin & Wesen’s development as they’ve been hard at work on new, petite MIDI controllers, promising to be the first of a line of DIY-friendly controllers. “Open source hardware” has been getting a lot of play as a concept, but the idea here is really built around the product: their stated claims […]

MultiTouch Cell: Ready-to-Use, Modular MultiTouch, And Other Options

Clockwise from left: a proposed design for the MTmini project, which you can get your hands on on the cheap; the open-source multi-touch TouchKit project, developed by resident researchers at Eyebeam and open to developers; a new entry, the lovely (but apparently not yet available) MultiTouch Cell promises to be a plug-and-play product. Multi-touch for […]

Metablog: Universal Audio UAD-2 Updates Sound Platform; Why People Want It

Universal Audio’s UAD-1, a sound processing platform built on DSP hardware add-ons for your computer, has gotten a much-anticipated sequel this week. The UAD-1 was always a favorite choice for sound production, delivering tasty analog-emulating sound tools on a PCI card platform. The UAD-2, on PCI-express cards, offer up to “ten times” the processing power […]

Learning Processing Book Available; Beginners' Guide to Coding for Visualists

I believe that coding is an essential skill for people making live digital visuals. At the same time, there’s no question that learning to code has been a big obstacle for visually creative people — especially as they have plenty of other things on their mind. You need somewhere to start, and you need to […]

Learning Processing Book Available; Beginners’ Guide to Coding for Visualists

I believe that coding is an essential skill for people making live digital visuals. At the same time, there’s no question that learning to code has been a big obstacle for visually creative people — especially as they have plenty of other things on their mind. You need somewhere to start, and you need to […]

PS4VJ: Homebrew VJ Software on PlayStation 2 Game Systems

London-based, French-born VJ and artist Pikilipita doesn’t touch laptops. He shows up at live visual gigs toting game systems. Having built mobile projects for the Game Boy Advanced and Linux-based GamePark GP2X, he’s now got a new machine: a Barbie-pink PlayStation 2. Novelty this may be, but don’t think that PS24VJ can’t hack it as […]