Let’s get irrationally excited about a Perlin noise-generating node in Wire, the visual patching environment inside live VJ software Resolume. All that, Resolume 7.22, and just a lot of noise:

I missed covering Resolume 7.22 when it came out, but it’s a powerful upgrade. You can finally select, move, duplicate, and remove multiple commons. (Column buttons now have their own dedicated play buttons.) Autopilot is improved. And there’s a lot enhanced in Wire – including LUT support.

By way of review:

I’ve got two Wire tutorials to call out for you today; let’s do this in reverse order. Because Wire lets you create custom patches inside Resolume and is tightly integrated with the media server/VJ tool, it’s really powerful to have something like LUT support in it for color grading. Arena and Avenue have that already, but – wow, custom Wire support in Resolume 7.22. There’s a quick tutorial on that, as well:

Perlin noise is named for Ken Perlin, the legendary motion graphics artist. The original task was gradient noise, starting with work on Tron with Mathematical Applications Group, Inc. (Side note: I had no idea that MAGI, known for their early CG work, got their start modeling nuclear radiation exposure.) The original application was all about texture generation, but Perlin noise is handy for all kinds of other applications, too – basically, not all noise is created equal, in visual terms just as in audio terms.

Having a generator like this in Resolume is terrific, because of all the workflows it opens up:

(Hey, Resolume, who you calling random?)

I picked up on this and some other cool updates back in the summer (link at bottom).

PS, if you want to deep-dive more on Perlin Noise, here you go – with GLSL shader code, too:

Side-side tutorial – “but hey, can’t you do noise in TouchDesigner, too?” Why, yes, you can. That opens up some additional workflows – and plenty of Touch + Resolume users out there – not to mention I need to catch up on TouchDesigner running inside VDMX.

Enjoy!

Previously: